Route 08 / official media
Clive Barker's Hellraiser: Revival screenshots and trailers
The official media set includes Steam capsule, header, library and logo art plus three trailers for Clive Barker's Hellraiser: Revival. The images cover the Labyrinth, Genesis Configuration, puzzle and survival systems, platforms, the demo and PC requirements. Filter by route or image type, then open any image for a larger view; the trailers load only when you choose to watch.
Browse 20 official images and trailers, then open one when you want a closer look.
How to browse the official art
The overview's hero capsule, main product capsule and header establish the game's visual identity. Story art shifts to a Labyrinth hero, a compact scene and a portrait cover. The Genesis Configuration gets two logo treatments because it is a game-specific object with its own identity. Puzzle and survival art uses two landscape capsules; console editions use two small capsules and a portrait cover; the demo gets portrait and hero frames, while the PC hardware check gets a softened backdrop and header. Together, the 17 image assets move from story mood to systems, editions, the demo and the PC install check.
Filter by route when you want the images connected to one part of the game; filter by role to compare heroes, headers, capsules, backdrops and trailers. These labels distinguish the official art types, so a portrait cover and a landscape capsule are not mistaken for the same asset.
Three official trailer entries
Three trailers cover different parts of the game. Launch introduces the finished release, Scarlet Church follows the demo, and Gameplay Overview focuses on puzzle and survival systems. Each trailer loads only after activation, so you can choose whether to play it without an autoplay video.
Use the trailer titles as quick visual primers: choose Launch for the overall release, Scarlet Church for the demo setting, or Gameplay Overview for movement, combat and puzzles. Open the one that matches what you want to see. Launch gives the broadest view of the finished game, while the other two focus your attention on a specific slice of play.
Captions, alt text and credit
The enlarged viewer gives each image plain-English alt text and a caption that explain what you are seeing. A logo, capsule or header keeps its game context when you open it at full size, so the visual remains useful instead of becoming an unlabeled image. The logo treatments point to the Configuration, the landscape capsules emphasize hostile spaces and the portrait covers make the Labyrinth and demo easy to recognise at a glance.
The collection moves from key art to trailers, letting you compare the release's story mood with its gameplay pitch. A large view makes details easier to inspect without changing what an image represents. The game, characters, names and artwork remain the property of their rights holders.
The visual language of Revival
Revival's official art leans on matte black, steel-blue and sharp red accents that suit the Configuration's occult machinery. The same contrast appears across hero, logo and capsule art, so the images feel connected even when their shapes change. Hero art sets the mood, logos identify the Configuration and gameplay art points toward systems and encounters.
Use the filters before scrolling on a phone; on a desktop, compare more of each image at once. Captions and asset roles stay attached to the visuals in either layout, so you can identify what you are viewing while the composition changes around it.
Official media archive
20 recordsTrailer chapters: Chapter details are unavailable in the sealed source data.
Trailer introducing the finished game. · SourceTrailer chapters: Chapter details are unavailable in the sealed source data.
Trailer focused on the demo's Scarlet Church escape. · SourceTrailer chapters: Chapter details are unavailable in the sealed source data.
Trailer focused on puzzles, combat and survival systems. · Source